Title | : | LWJGL 3.3 -- ??? Java Game Library |
Lasting | : | 7.15 |
Date of publication | : | |
Views | : | 30 rb |
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Links:
br gamefromscratchcom/lwjgl-light-weight-java-game-library-3-3-0-released/
br-----------------------------------------------------------------------------------------------------------
brbSupport/b : wwwpatreoncom/gamefromscratch
brbGameDev News/b : gamefromscratchcom
brbGameDev Tutorials/b : devgame
brbDiscord/b : discordcom/invite/R7tUVbD
brbTwitter/b : twittercom/gamefromscratch
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Thank you for this video I'm only pissed off that I didn't find it and watch it sooner Comment from : Matthew Exline |
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I Love LightWeight Java Game Library 3D Game Engine Comment from : tandyabima p |
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LWJGL and LightWeight haha good joke Comment from : Санчез Родригез |
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i wonder how many times he said LWJGL Comment from : LukasJeTu |
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hey can i use lwjgl in Android? Comment from : srin |
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"ly-berry" Comment from : Shoed |
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I'm getting into Java for Web Development to pay my bills but my dream is still becoming a Game Developer since 1999 Comment from : Josue Barros |
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2:17 "godot" 🤨 Comment from : Lei Ray |
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When is libgdx receiving the update Comment from : Flavian |
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【LWJGL】 Comment from : Eijikei |
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Dude you now make videos about websitesbrWTF Comment from : guillaume |
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barebones consoles programming, from scratch, actually Comment from : Jkauppa |
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I chuckled when you said "Vulkan example would take 6 years to make" Comment from : Webinatic |
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"Its well documented" famous last words I dont even remember the last time I used an API or an engine of any sort and it was well documented Comment from : Kilon Alios |
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I think ever since I learned about Raylib, I have no need to use any Java tools anymore Comment from : HE360 |
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The Vulkan demo is almost two thousand lines long, that sounds about right Comment from : DragoniteSpam |
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Ah, memories of trying to make a minecraft clone with thosse tutorials from thinmatrix Now my scope is small and limited to 3d corridors hahahabrAlso, maybe make a video next about Ryan C Gordon's news post of the funded SDL2 improvement? I think its some very immense news by itself Comment from : Uneven Prankster |
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This month i start learning Computer Graphics and I use LWJGL So I am happy beacuse it is a good technology, and there are good updates :D Comment from : Márton Bán |
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I have a lot of memory with LWJGL, it was the first library I used after learning how to program "properly" (before it i was using ActionScript with Flash) Comment from : Aladine |
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Can you please release a vid on al library of this kind but in c# Comment from : Timon Claeys |
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Minecraft Engine whoop whoop Comment from : Landon Hughes |
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java Comment from : Evils Dexter |
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4:01 lol Comment from : John Miller |
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How are you so fast Comment from : Hilligans |
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I have been using lwjgl for the past year developing a 2D java game engine, it is a very nice library Comment from : Asher |
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A "cross platform" library which does Windows, Mac and Linux only
brCompare that to a library like Cocos-2d which supports 9 different platforms or SDL2 which supports like 20 Comment from : Michael Zomsuv |
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Can you make a video about NET 6 release please Comment from : BITE |
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Lightweight + Java Right…… 🤨🚪 Comment from : Dino Scheidt |
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awesome! Comment from : Tekken and gaming |
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wow it seems to be really useful Comment from : sphixy |
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shout out to youtuber thinmatrix who used LWJGL to create his steam game "equilinox" brhe has some dev logs on his youtube channel Comment from : first name |
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Neat Comment from : EMMANUEL J GONZALEZ-MORALES |
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Very cool Comment from : FleurBird |
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Shiny Comment from : ShadowLordAlpha |
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